Disney Villainous Pete Strategy – Character Villain Guide

Pete is one of the villains you can play in the Disney board game, Villainous: Perfectly Wretched. Pete’s Villainous character is modelled on his character from Steamboat Willie. This Pete strategy guide shows you how to win as Pete, and how you can stop Pete from winning!

As Pete, you want to complete four goals and hope that Mickey Mouse doesn’t turn up to mess with your plans! Can you complete all your objectives before the other villains?


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Pete disney villainous
Pete from Disney Villainous surrounded by his Villain Deck cards

This Pete strategy guide covers:

  • The Pete Villain Guide
  • Strategy to win as Pete
  • Pete’s Villain Deck cards
  • Important cards in Pete’s Villain Deck
  • Pete’s Realm board
  • Pete’s Fate Deck cards
  • How to stop Pete from winning

The Pete Villain Guide

Before diving into my strategy, let’s take a look at the Pete Villain Guide and see what strategy tips it offers!

Pete’s Objective

Complete the four selected Goals.

To win as Pete, you need to complete all four Goals in his Realm. You can complete them in any order. When you’ve completed a Goal, reveal it, then remove it from your Realm board.

Special Setup

Pete Disney Villainous Goal Tokens
Pete’s Goal Tokens in Disney Villainous

To set up Pete’s Goals, first, place all the five Goal Tokens face down, shuffle them around to randomize them and put one at each location in your Realm. Move the unused Goal Token to one side. Take a peek at all your Goal Tokens, you can look at them any time during the game, but keep them a secret.

As you play, Goal Tokens will be revealed. Once revealed, a Goal Token can’t be turned face down again.

Goal: Power Play

Spend at least 6 Power in one turn while Pete is at this location.

To spend 6 Power in one turn, you need to play more than one card on a turn! If this Goal is at a location where you can play more than one card, it’s much easier to accomplish this.

But if this Goal is at a location where you can only play one card, you can use the ability on Bandit cards. ‘You may play any number of Bandits as part of the same Play a Card action.’ At a cost of 2 Power each, play at least three Bandits to complete this Goal.

Goal: Rule the Realm

Start your turn with more Allies than Heroes at each location.

Achieve this Goal by playing Allies. Cricket is a great Ally to help you achieve this Goal. Any time a Hero is played, you can move Cricket to their location to balance the numbers!

Goal: Win Big

Gain at least 4 Power from playing Play A Game at this location.

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You complete this Goal if you play the Play a Game card and reveal cards with a total combined cost of 4 Power or more.

To improve your chances of drawing the cards you want, use Mischief of Sneaky Pete to put high-cost cards on the top of your deck.

Goal: Strike It Rich

Start your turn with at least three Items at this location.

There are four Items in your Villain Deck. Each can only be played to a specific location. Pete doesn’t need to be at each location to play an Item there.

Use Horse and Steamboat Willie to quickly move Items to the Goal’s location to achieve this Goal.

Extra Actions

Each Item gives an extra Action to its location. Whenever an Item is at a location you can perform that action as well as the other actions there.

Goal: Round Up

Start your turn with Allies totalling at least 10 Strength at this location.

Playing your high Strength Allies to the location with this Goal is the easiest way to achieve this Goal. Bandit and Horse can help you play and Move Allies to this location.

Strategy to win as Pete in Disney Villainous

After looking at the Villain Guide, here are my strategy tips to win as Pete.

Work on multiple Goals at once!

It is possible to complete several Goals in the same turn. Some work especially well together.

For example, Round Up, Power Play and Rule The Realm work really well together. If you play three Bandits in one turn from the location with the Power Play Goal, that will complete your spend 6 Power in one turn. But it can also mean that you now have enough Allies totalling Strength 10 or more at one location and it may even mean you have more Allies than Heroes at each location.

Strike It Rich and Power Play work really well together too. Each of Pete’s Items cost 3 Power each. So if you play two Items in one turn you’ll accomplish Power Play. Just by moving them around, you’re well on your way to having three Items at one location.

Go with the flow

Unlike other Villainous villains, you have multiple Goals to work towards at the same time. This means that you can choose to go with the flow in choosing which Goal to work towards.

What cards are in your hand? That’s as good a start as anything. See which Goals they lend themselves to and start working towards them. Got several Bandits? Then look at completing the Allies Goals. Got loads of Items? Work towards Strike it Rich. Got loads of Win Big cards? Have a go at Win Big.

Keep Air Strike! for Mickey Mouse

Mickey Mouse is incredibly frustrating! His ability means you can’t complete Goals. To make matters worse, at 5 Strength he’s also your toughest Hero.

It takes quite a lot of Allies to Vanquish Mickey, and you need your Allies to accomplish Goals! So if you can get rid of him just with Air Strike! It’s so much easier.

You can always play Air Strike! to get rid of another Hero, just make sure you save a Parrot so that you can get Air Strike! back from your discard pile later.

Get rid of Donald Duck and Oswald The Rabbit as soon as they appear

Donald Duck and Oswald the Rabbit are like Mickey Mouse – they have persistent abilities.

In Donald’s case, you have to defeat him before other Heroes. That’s not a huge problem with most Heroes. But if Mickey Mouse is played, now you can’t complete any Goals until you’ve defeated Donald and Mickey!

If you have Win Big as one of your four Goals, Oswald The Rabbit will make it very hard for you because he reduces your Power gained from Play A Game by 1 Power. So get rid of Oswald. If you haven’t got Win Big as a Goal, then it’s up to you if you want to Vanquish him or not.

Don’t make it obvious which Goal you’re working on!

If you keep looking at one particular goal, your opponents will think that’s the one you’re trying to complete. Then when they get the chance to move any of your Goal Tokens around or reveal them, that’s what they will aim for and they will switch it!

Instead, regularly look at all your Goal Tokens even if you know what they are. It’ll keep your opponents guessing which one you’re working on!

Keep your Gain 1 Power Items together

To win as Pete, you need to play a lot of cards and that costs a lot of Power. So, you want to make sure you’re gaining a decent amount of Power on every turn. Whether you need to complete the Strike It Rich Goal or not, it can help to have Bank Loot and Stolen Cargo at the same location.

If you need to complete Strike It Rich, their location will be decided by that Goal. If you don’t, moving Bank Loot to The Airport can be incredibly useful. Then you can always Gain 3 Power at The Airport and at Podunk Landing so you can just alternate between the two locations and have loads of Power and play at least 1 card every turn!

Use Parrot to get back Air Strike! and Play A Game

You’ve only got one copy of Air Strike! in your Villain Deck so use Parrot to get it back and you can defeat up to three Heroes per game without losing any Allies.

If you have Win Big as a Goal, then you’ll want all the chances you can to use the Play A Game cards to draw that 4 Power and complete it. You have four copies of Play A Game in your deck but Parrot can help you to have more goes by getting them back into your hand!

Pete’s Villain Deck cards

Pete has 30 cards in his Villain Deck. There are 13 different card designs.

Pete Disney Villainous ally cards
Pete’s Ally cards in Disney Villainous
Pete Disney Villainous Effect cards
Pete’s Effect cards in Disney Villainous
Pete Disney Villainous Item cards
Pete’s Item cards in Disney Villainous
Pete Disney Villainous Condition cards
Pete’s Condition cards in Disney Villainous

Pete’s Villain Deck cards by type

Bar graph of Pete's cards by type

In his 30 card deck, Pete has:

  • 8 Effects cards (Air Strike!, Play A Game, and Sneaky Pete)
  • 14 Ally cards (Bandit, Cricket, Horse, and Parrot)
  • 4 Items (Bank Loot, Jalopy, Steamboat Willie, and Stolen Cargo)
  • 4 Conditions (Mischief and Outrage)

Different cards have a different number of copies.

  • Air Strike! x 1
  • Bandit x 7
  • Bank Loot x 1
  • Cricket x 1
  • Horse x 3
  • Jalopy x 1
  • Mischief x 2
  • Outrage x 2
  • Parrot x 3
  • Play A Game x 4
  • Sneaky Pete x 3
  • Steamboat Willie x 1
  • Stolen Cargo x 1

Pete’s Villain Deck cards by ability

Bar graph of Pete's cards by ability

Breaking down Pete’s cards by their ability, you can see that a lot of his strategy relies on playing cards and getting to the cards that you need at any particular time. There are also a lot of cards focussed on Gaining Power, which shows you that Power is crucial for playing as Pete!

Move an Item or Ally

Moving Items and Allies is really important for completing Strike It Rich, Round Up and Rule The Realm, so having five cards in your deck just for this is very helpful!

Cricket

Number in deck: 1 | Power cost: 1 | Strength: 1 | Card type: Ally
Each time a Hero is played to your Realm, you may move Cricket to that Hero’s location.

Cricket is an excellent card to help you complete Rule The Realm and Round Up. Especially Rule The Realm because if a Hero is played, moving Cricket to their location can be what tips the scale in your favour to have more Allies than Heroes there.

Don’t use Cricket to Vanquish a Hero until you’ve completed the Goals he can help with!

Horse

Number in deck: 3 | Power cost: 1 | Strength: 2 | Card type: Ally
When Horse is played, you may move an Ally or Item in your Realm to any location.

Horse is the perfect Ally for moving what you need to particular locations for Strike It Rich, Round Up and Rule The Realm.

You’ve got three Horses in your Villain Deck, which is basically three extra Move an Item or Ally actions! Hold your Horses until you’ve got an opportunity to use their ability when you play them. Otherwise, you’re missing out on actions that can give you the edge.

At Strength 2 and only costing 1 Power Horse is also a great Ally to play for his Strength to get to that magic 10 to complete Round Up.

Steamboat Willie

Number in deck: 1 | Power cost: 3 | Card type: Item
Steamboat Willie can only be played to Podunk Landing. This location gains: Action Move an Item or Ally.

The Move an Item or Ally action is one of the most valuable as Pete because all his Goals are location specific. The best thing about Item actions is that they can’t be blocked by Heroes! Hurrah!

Defeat a Hero

There are only 3 cards in Pete’s Villain Deck which can help you to defeat Heroes, so use them wisely!

Air Strike!

Number in deck: 1 | Power cost: 3 | Card type: Effect
Move Pete to any location with a Hero and defeat them, then end your turn.

There is only one copy of Air Strike! in your deck so make the most of it!

My recommendation with Air Strike! is to hang onto it exclusively for Mickey Mouse. Mickey is very tough and blocks you from completing any Goals. The last thing you want to do is use Allies to Vanquish Mickey before you’ve completed Goals that need those Allies!

Outrage

Number in deck: 2 | Card type: Condition
During their turn, if another player moves an Ally or Item, you may play Outrage. Defeat a Hero with a Strength of 3 or less.

Condition cards are exactly what they say – conditional. So, who you’re playing against can help you decide whether to keep Outrage or not.

Villains who will likely be moving Items or Allies for their Objectives or to gain the maximum benefits from an Item or Ally are: Jafar, Ursula, Hades, Ratigan, Cruella, Mother Gothel and Scar. If you’re playing against any of these, it may be worth hanging onto an Outrage.

I’d say only keep one copy in your hand, and that’s if you draw it after there are Heroes already in your Realm. You need to play loads of cards as Pete to win, so you don’t want too many slots in your hand taken up by Conditions.

Gain Power

Playing all the cards you need to win is expensive, so Gain Power cards are very welcome. Fortunately, two of them are reusable!

Bank Loot

Number in deck: 1 | Power cost: 3 | Card type: Item
Bank Loot can only be played to Frontier Town. The location gains: Action – Gain 1 Power.

One of your reusable cards to Gain Power is Bank Loot. If you’re working towards Strike It Rich, you’ll likely play this Item. Even if you’re not, if you get Bank Loot in the early game, play it anyway! You only need to visit it 4 times to make your investment back and get an extra 1 Power.

Bank Loot is Played to Frontier Town, a location that will only gain you Power if there are no Heroes there. With Bank Loot you can gain 1 power even if they are there! Nothing will stop you!

As Pete, gaining Power on every turn will vastly help you to get all your cards into play and give you options on what you can do on each turn.

More Power = More Options!

Play A Game

Number in deck: 4 | Power cost: 2 | Card type: Effect
Reveal the top two cards of your deck. Gain Power equal to the sum of their Costs, then discard them.

If you’ve got Win Big as a Goal, Play A Game is a vital card to complete it. If you haven’t got Win Big as a Goal, then it may not be worth playing Play A Game as it may not actually gain you Power!

In Pete’s deck there are:

  • 5 x 3 Power cards
  • 11 x 2 Power cards
  • 7 x 1 Power cards
  • 7 x 0 Power cards

You’re using one of those 11 x 2 Power cards up because Play A Game is one of them.

So you can see that there’s a good chance you will not make your money back!

If you’ve got to get 4 or more Power from Play A Game to complete the Goal, then using Mischief and Sneaky Pete to get those high value cards to the top of your deck first is going to help you massively!

Stolen Cargo

Number in deck: 1 | Power cost: 3 | Card type: Item
Stolen Cargo can only be played to The Airport. This location gains: Action – Gain 1 Power.

Stolen Cargo works exactly the same as Bank Loot, it gives you a Gain 1 Power action at its location. It’s played to The Airport making it a Gain 2 Power location instead of gain 1 Power.

The same advice stands for Stolen Cargo as for Bank Loot. If you’re aiming for Strike It Rich, then put it into play anyway. You only need to use it 3 times to earn back your investment.

If you don’t have Strike It Rich as a Goal, but you get this card early in the game and can visit it 4 times to get your Power back and gain an extra 1, then play it.

Play cards

You gotta be in it to win it! Play those cards and hustle!

Bandit

Number in deck: 7 | Power cost: 2 | Strength: 3 | Card type: Ally
You may play any number of Bandits as part of the same Play a Card action.

With 7 Bandits in your Villain Deck, this crew will help you complete all the Ally Goals, but they can also help you with Power Play too. Play one Bandit and you can play as many other Bandits as you want from that same Play a Card action. You’ve got to pay for them all of course!

There’s nothing on the Bandit card that says you need to play all the Bandits played as part of that action to the same location so feel free to spread them out across your Realm. This is a huge help if you’re working towards Rule The Realm.

Jalopy

Number in deck: 3 | Power cost: 3 | Card type: Item
Jalopy can only be played to Service Station. This location gains: Action – Play a Card.

Jalopy is a huge help for accomplishing Power Play.

To accomplish Power Play, you’ll need to play more than 1 card in a turn to spend 6 Power. But there’s only one location in your Realm where you can play 2 cards – Podunk Landing. With Jalopy, Service Station becomes a location where you can play two cards too.

You could always move it over to The Airport so that you can have a guaranteed two play a card actions that can’t be covered by Heroes.

Of course, you need Jalopy for Strike It Rich too! But it does have other benefits. Playing an extra card is always going to help because you can do more in the same turn.

Draw cards from Deck or Discard

You’ll need to play a lot of cards to win as Pete, but you want to make sure you’re playing the right cards too! That’s where these ones come in.

Mischief

Number in deck: 2 | Card type: Condition
During their turn, if another player gains 3 or more Power, you may play Mischief. Draw two cards from the bottom of your deck, then put one card from your hand on the top or bottom of your deck.

Mischief looks like it’ll be a super helpful card for getting high-cost Power cards to the top of your deck for Win Big. However, it is a Condition card. Which means you can’t control when you play it, so it’s actually not hugely helpful in preparing for a go at Play A Game.

Plus, you’d need to have Mischief and Play A Game in your hand at any one time to make it useful so that you can make the most of the opportunity.

I think it’s better to discard it and free up space in your hand for drawing a more useful card.

Parrot

Number in deck: 3 | Power cost: 1 | Strength: 1 | Card type: Ally
When Parrot is played, choose a card from your discard pile and put it into your hand.

Parrot is a fantastic card! Not only is it a cheap Ally you can use to help you with Rule The Realm and Round Up, it’s also brilliant for getting your best cards from your discard pile. I mean cards like Air Strike! and Play A Game (if you need it for the Win Big Goal).

If you have a Parrot in your hand try not play it unless you have a card in your discard pile that you want!

Sneaky Pete

Number in deck: 3 | Power cost: 0 | Card type: Effect
Draw two cards into your hand, then put one card from your hand on the top or bottom of your deck.

These three sneaky Pete cards are awesome. On first glance, they look like they are only useful for preparing your cards for Play A Game. But, they are useful whether you have the Win Big Goal or not.

For the low, low cost of 0 Power, you can use a Sneaky Pete card at any time to draw the next two cards form your deck and keep the most useful one! Pretty cool, eh?

Important cards in Pete’s Villain Deck

Pete Disney Villainous useful cards
Useful cards to win as Pete in Villainous

The cards which are the most important in Pete’s Villain Deck depends on which of the four Goals you need to complete – for example, Items for Strike It Rich, and Play A Game for Win Big.

However, the card featured here are useful for multiple goals and generally making your life easier!

Air Strike!

Air Strike! will help you defeat Mickey Mouse with no trouble at all. Play a Parrot to get it back and you can defeat several more Heroes without wasting a single Ally. Result!

Bandit

Bandits are so, so cool. Playing several of them with just one play a card action is epic. Bandits can help you complete Power Play, Round Up and Rule The Realm.

Cricket

This little guy is your trick to tip the Hero to Ally ratio in your favour to complete Rule The Realm and may also be a small help for Round Up, it’ll add 1 Strength!

Horse

Moving Items and Allies is a really key action for Pete to complete Strike It Rich, Round Up, and Rule The Realm.

Parrot

Love a card that you just want to play again? Well, now you can with Parrot. You may be repeating yourself though.

Pete’s Realm board

Pete Disney Villainous Realm board
Pete’s Realm board in Disney Villainous

Of the four locations in Pete’s Realm, which ones are the most useful to you?

Frontier Town

The 4 actions at Frontier Town are: Play a Card, Gain 2 Power, Move an Item or Ally, and Vanquish.

Frontier Town is the only location where you can Vanquish Heroes so you’ll need to go here to do that.

But the most valuable action here is Move an Item or Ally because it’s so important for Strike It Rich, Round Up and Rule The Realm Goals.

The Gain 2 Power and Play a Card actions are really helpful at any time and whatever Goals you’re aiming for. Enjoy them while there are no Heroes there!

Bank Loot is the Item that’s played to Frontier Town. It’ll give you an additional Gain 1 Power action at this location making Frontier Town a Gain 3 power location. That’s very cool!

Service Station

The 4 actions at Service Station are: Gain 1 Power, Play a Card, Fate, and Discard Cards.

Service Station has your unblockable Fate action so it’s always going to be a good place to go to slow down your opponents.

The Discard Cards action is helpful too, for getting rid of those cards in your hand that aren’t hugely helpful for your Goals.

These bottom two actions are good, but they won’t help you progress on your turn. To do that, you need the top two actions – Gain 1 Power and Play A Card.

Jalopy is the Item that gets played to Service Station which will give a Play A Card action that can’t be blocked by a Hero. That is much needed here so you can actually progress on your turn if Heroes are at Service Station.

The Airport

The 4 actions at The Airport are: Move an Item or Ally, Fate, Play a Card, and Gain 1 Power.

The Airport is always going to be a good location whether Heroes are there or not because it allows you to Play a Card and Gain 1 Power. It’s even better if Heroes aren’t there because you can also Move an Item or Ally and Fate opponents!

When Stolen Cargo is played to The Airport, you gain an additional 1 Power here. That’s pretty nice because Pete spends a lot of Power!

Podunk Landing

The 4 actions at Podunk Landing are: Discard Cards, Play a Card, Play a Card, and Gain 3 Power.

Podunk Landing is the best! You just can’t ignore that Gain 3 Power action! It’s much needed as Pete.

It’s also the location where you can play two cards on one turn. That is really going to help you with Strike it Rich, because you can play two cards to get to that 6 Power spend. You can also use it to play a Sneaky Pete card to prepare your draw pile and then play Play A Game.

The final action here is Discard Cards. Can be helpful to get the cards into your hand that are actually going to help you!

When Steamboat Willie is played to Podunk Landing it makes a great location even better! It gives you access to the Move an Item or Ally action which is so helpful for completing Strike It Rich, Round Up, and Rule The Realm!

Pete’s Fate Deck

Pete’s Fate deck contains 15 cards of 12 unique designs.

There are:

  • 8 Heroes (Clarabelle Cow, Donald Duck, Goofy, Horace Horsecollar, Micky Mouse, Minnie Mouse, Oswald The Lucky Rabbit, and Pluto)
  • 4 Effects (Hide, Knocked Silly, Outlawed, and Tired)

Different Fate cards have a different number of copies.

  • Clarabelle Cow x 1
  • Donald Duck x 1
  • Goofy x 1
  • Hide x 2
  • Horace Horsecollar x 1
  • Knocked Silly x 2
  • Mickey Mouse x 1
  • Minnie Mouse x 1
  • Outlawed x 2
  • Oswald The Lucky Rabbit x 1
  • Pluto x 1
  • Tired x 1
Pete's Fate deck Hero cards
Hero cards in Pete’s Fate deck in Disney Villainous
Pete Disney Villainous Fate cards effects
Effect cards in Pete’s Fate deck in Disney Villainous

Pete’s Fate deck only contains one card that will actually prevent you from winning. The rest will just cause you minor annoyance. Let’s see how to deal with each Fate card coming your way!

Clarabelle Cow

Number in deck: 1 | Strength: 2 | Card type: Hero
When Clarabelle Cow is played, you may reveal one Goal Token in Pete’s Realm.

On her own, Clarabelle Cow isn’t going to cause you any real problems. The main issue with her is that after a Goal Token has been revealed, your opponents know what you’re working towards. Then subsequent Fate cards they play can mess with what you’ve done to accomplish that Goal!

Donald Duck

Number in deck: 1 | Strength: 3 | Card type: Hero
Pete must defeat Donald Duck before defeating other Heroes.

Donald Duck is a Hero you’ll want to get rid of as soon as you can, especially if Mickey Mouse hasn’t been played yet.

Mickey Mouse and Donald are a formidable combo! Mickey will stop you from completing any Goals while he’s in play, but Donald will stop you from defeating Mickey! Argh!

If you can, use Air Strike! to Vanquish Donald rather than Allies whom you need for completing Goals. Get Air Strike! back by playing a Parrot so you can use it on another Hero – possibly Mickey!

Goofy

Number in deck: 1 | Strength: 3 | Card type: Hero
When Goofy is played, you may switch the locations of two adjacent Goal Tokens, or move one Goal Token to an adjacent location without a Goal Token.

Goofy is actually pretty annoying! If your opponents are smart, they will see the locations where you are gathering your Allies or Items and those will be the Goals they mess with!

Moving those Items and Allies around takes time so it’ll set you back. Of course, playing Horses can help you claw back some of that time!

Hopefully Goofy will be played on you early in the game before you’ve done much work towards the Goals!

Hide

Number in deck: 2 | Card type: Effect
Discard a Bandit from Pete’s Realm.

With 7 Bandits, losing a couple from two Hide cards is not the end of the world. The most frustrating time to have Hide played on you is when you’re close to 10 Strength at one location!

But it’s still ok. You can move other Allies there, or get more Allies into play pretty easily.

Horace Horsecollar

Number in deck: 1 | Strength: 2 | Card type: Hero
When Horace Horsecollar is played, you may move an Ally or Item to any location.

Horace is like a milder version of Minnie Mouse. Items or Allies are only moved instead of discarded. That’s not too bad, you can just move them back!

Play a Horse or just use a Realm action.

Knocked Silly

Number in deck: 2 | Card type: Effect
Reveal the top five cards of Pete’s deck. Discard the cards with a Cost of 2 or more, and return the rest to the top of the deck in random order.

If you’ve got Win Big to complete and you’ve just spent time prepping your deck by putting high cost cards at the top, Knocked Silly will be so annoying!

However, if you’re not trying to Win Big or you haven’t just set your cards up for it, it’s not terrible. The best thing you can do is just wait until you’ve drawn all the cards that were placed on top before playing Play A game!

Mickey Mouse

Number in deck: 1 | Strength: 5 | Card type: Hero
Pete cannot complete Goals.

Mickey Mouse’s ability really makes you feel like he is your nemesis! Blocking you from completing Goals? He’s the absolute worst.

You need to get rid of Mickey Mouse from your Realm as soon as you can. Keep Air Strike! up your sleeve to do this. Or if you already played it, play a Parrot, get Air Strike! back and defeat Mickey.

Minnie Mouse

Number in deck: 1 | Strength: 4 | Card type: Hero
When Minnie Mouse is played, you may discard an Ally or Item from Pete’s Realm.

Minnie is pretty harsh especially if she’s used to discard an Item.

You need three of your four Items at the same location to complete Strike It Rich. If one of them is discarded, especially when you only have three Items in play, you’ve either got to find your fourth Item in your Villain Deck, or retrieve your Item from your discard pile by playing a Parrot.

Neither is ideal, both will cost you actions and Power.

Oswald The Lucky Rabbit

Number in deck: 1 | Strength: 2 | Card type: Hero
The amount of Power that Pete gains from Play A Game is reduced by 1 Power.

Oswald The Lucky Rabbit is only going to get in your way if you have Win Big as a Goal. Otherwise he’s just a regular Hero that makes it less worthwhile using a Play A Game card to gain Power.

Because it’s quite tricky getting enough Power from Play A Card to accomplish Win Big as it is, you really want to get rid of Oswald before trying it.

Outlawed

Number in deck: 2 | Card type: Effect
Pete loses up to 2 Power. You may reveal one Goal Token in Pete’s Realm.

Outlawed is such a double whammy! Losing Power is not good for Pete because of the amount of cards he needs to play to achieve his Goals and revealing a Goal Token too just makes it worse!

It’s a real annoyance if you’ve saved up your 6 Power for Power Play.

The best thing you can do after Outlawed is head to Podunk Landing to get 3 Power back straight away if you really need it.

Pluto

Number in deck: 1 | Strength: 2 | Card type: Hero
When Pluto is played, you may move an Item in Pete’s Realm to Pluto’s location.

Pluto’s ability is minor. He’ll move an Item, but hopefully, the Item is moved not too far away from where you want it to be. You can always just move it back.

Tired

Number in deck: 1 | Card type: Effect
Pete loses half his Power, rounded down.

Another Power hit card! If you’ve got loads saved up ready for a Power Play, this will set you back. Otherwise, you’re unlikely to have hoarded lots of Power as Pete anyway because you’ll be spending it to complete your Goals!

How to stop Pete from winning Disney Villainous

Use these Fate cards to annoy Pete and read on to see what strategies you can use to stop Pete from winning!

Play these Fate cards to annoy Pete in Disney Villainous
Play these Fate cards to annoy Pete in Disney Villainous

Figure out which Goals are at which locations

The best thing you can do when choosing a Fate card to play against Pete is to have figured out which Goal Tokens are in play and which locations they are at.

Here are some clues:

  • Win Big – Uses Play A Game cards art this location, Uses Mischief and Sneaky Pete to adjust cards on top of his deck.
  • Strike It Rich – Is moving all his Items to this location.
  • Power Play – Starts saving up Power, moves his extra Play A Card Item to this location.
  • Round Up – Accrues loads of Strong Allies here.
  • Rule The Realm – Spreads his Allies out so there are more Allies than Heroes at each location.

Swap the Goal locations

Each of Pete’s Goal Tokens will be placed at a different location. To complete the Goal, he needs to do it at that location.

So he’ll spend his turns playing cards, at particular locations to achieve his Goals. If you use cards like Goofy to swap the location of his Goal Tokens, you’ll undo a lot of his work and slow him down!

Play Mickey Mouse and Donald

Mickey Mouse is the only show-stopping card in Pete’s Fate deck. When he is in play, Mickey can’t complete any Goals at all! When you combine Mickey with Donald, this is a very tough duo for Pete to get rid of.

He now needs to get rid of both of them to complete any Goals!

If you see Donald come out, Fate him quickly so that you can find Mickey before he has a chance to defeat Donald!

Move or Discard Items and Allies

Three of Pete’s Goals rely on having Items or Allies in particular places in his Realm. If you can move his Allies and Items around, he’ll need to spend actions moving them back again which will slow him down.

Discarding an Ally or Item using Minnie Mouse is even better because now he can’t just move them back. He needs to play more cards!

Play Oswald The Lucky Rabbit

Oswald makes it very difficult for Pete to complete the Win Big Goal. You won’t know whether Pete has Win big as a Goal or not, but it’s worth playing him anyway! Even if he doesn’t have Win Big as a Goal, he’ll gain less Power if he decides to use a Play A Card.

Conclusion – Strategy to win as Pete

To win as Pete, use this strategy:

  • Work on multiple Goals at once, rather than one at a time.
  • Let the cards you start with choose which Goal you go for first.
  • Keep Air Strike! for Mickey Mouse. If you use it to get rid of Donald or Oswald get it back into your hand by playing Parrot.
  • Don’t make it obvious which Goals you’re working on and which locations they are at!
  • Keep your Gain 1 Power Items together to earn lots of Power quickly.

Thanks to Pete’s randomized objectives and locations each game feels different. I love the sepia-toned cards too, although it felt weird when I first played as him because I was expecting to see colour!

Villainous is such an awesome game! The only thing that lets it down is the flimsy plastic cauldron. But you can get an upgraded Villainous cauldron with power tokens on Etsy! It even fits in the Villainous base game box!

For more Villainous upgrades inspiration see my article – 7 Wicked Disney Villainous Upgrades and Accessories!

If you found this Pete strategy guide helpful, check out my guides for the other Disney Villainous characters – Captain HookJafar, the Queen of HeartsMaleficentPrince JohnUrsulaDr FacilierEvil QueenHadesScarYzmaRatigan, Cruella De Vil and Mother Gothel.

You can also see my thoughts on the base game theming and difficulty rankings in my Villainous character overview.

You may also like these Disney Villainous articles

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Emily Sargeantson
Hi, I’m Emily, the tabletop gamer behind My Kind of Meeple. If this article helped you, I’d be honoured if you’d say, “Thanks!” with a £3 coffee on Ko-fi.

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