Disney Villainous Dr Facilier Strategy – Character Villain Guide

By Emily Sargeantson

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Dr Facilier (The Shadow Man) is the charismatic voodoo witch doctor from The Princess and the Frog. He’s also one of the characters you can play in the Disney Villainous board game expansion Wicked to the Core. This Disney Villainous Dr Facilier strategy guide will reveal how to win as him, and how to stop him from winning.

When you play as Dr Facilier, you want to take over control of New Orleans. Will you win? As he sings in I’ve Got Friend’s on the Other Side, the cards, the cards, the cards will tell!

Dr Facilier from Disney Villainous surrounded by his villain cards
Dr Facilier from Disney Villainous surrounded by his villain cards

In this strategy guide, I look at:

  • The Dr Facilier Villain Guide
  • Strategy to win as Dr Facilier
  • Dr Facilier’s cards
  • Important cards in Dr Facilier’s deck
  • Dr Facilier’s board
  • Dr Facilier’s Fate deck
  • How to stop Dr Facilier from winning

The Dr Facilier Villain Guide

Before we dive into the detailed strategy for Dr Facilier, what can we learn from the Dr Facilier Villain Guide? 

Objective

Control the Talisman and successfully rule New Orleans. 

Fortune Pile

Dr Facilier has a separate pile of cards that live face up below his board. You can add cards to your Fortune Pile and so can your opponents.

You can only add or remove cards from the Fortune Pile when a card says you can do this. Some cards can’t be played into the Fortune Pile these are clearly marked.

Because you need to play the Rule New Orleans card into the Fortune Pile and then play it from your Fortune Pile onto the board, you want to keep your Fortune Pile small. This increases your chance of drawing Rule New Orleans.

Be warned! Your opponents will be adding cards to your Fortune Pile to it harder for you to win! 

Fortune Abilities

Some cards a Fortune action on them. When these cards are played from your Fortune Pile, you do whatever the Fortune action says.

If there is no Fortune action on a card when you play it from your Fortune Pile, just discard it. 

The Cards Will Tell

The Cards Will Tell card is one of your strongest cards. When you play it, shuffle your Fortune Pile face down, get an opponent to choose three of them and resolve all the cards in the order you choose. If you have fewer than three cards in your Fortune Pile, reveal and resolve all of them.

This is a fantastic way to get through that Fortune Pile to reveal Rule New Orleans! 

Pay Back Your Debt

Just like in The Princess and the Frog, Dr Facilier has a tenuous relationship with the spirits that give him his power. They are his allies, but only because they think they are getting souls in return.

The Masked Spirits cards in Dr Facilier’s deck work in the same way. They can be Allies or Items. If you’re using them on your side of the board, they are Allies. If your opponents gain control of them and put them in your Fortune Pile they become Items.

Whenever you reveal a Masked Spirit from your Fortune Pile, you can only resolve Masked Spirits during that reveal. Any other cards go back into your Fortune Pile. That means no Rule New Orleans for you! Masked Spirits are tricky. They really slow down how quickly you can get through your Fortune Pile. 

Control the Talisman

The Talisman is the source of your power! To win, you need it in your possession when you activate Rule New Orleans.

It’s a much sought after possession though, so keep it close to your chest! (Hah!)

If you have the Talisman and a Hero is with strength 3 or fewer is played, they are so power-hungry that they steal the Talisman from you! You must defeat that hero to get the Talisman back. They will drop it in that same location they were defeated in. 

Strategy to win as Dr Facilier in Villainous

First, find Rule New Orleans and the Talisman

You can’t win without these cards so finding them is your top priority. Use the Discard Cards location actions on The Parade and Tiana’s Place to discard as many cards as you can and then draw back up to your hand limit. Keep alternating between these two locations to discard cards on every turn until you find the cards you need.

Only keep Sleight of Hand, Rule New Orleans, the Talisman or Cards Will Tell in your hand. Discard anything else. 

Keep your cards close to your chest

A trickster never gives away his secrets, so why should you?

Yes, you need to play with your Fortune Pile revealed, but even if you have the Rule New Orleans card in your hand, you don’t need to let anyone know. As soon as you add it to your Fortune Pile, your opponents will start Fating you to build up your pile!

It’s the same with the Talisman. Only play it when you think you can win soon. Otherwise, your opponents will keep stealing it from you and you’ll need to waste turns and power defeating Heroes to get it back! 

Have a minimum of 1 power near end game

Getting power is not a huge deal for you. It’s hugely helped by the 3 Power on The Bayou which can never be blocked by Heroes!

Always make sure you have 1 Power available when you’re well on the way to winning. Then you’ll always be ready to The Cards Will Tell when the time is right. 

Use Shadow Man, Voodoo Dolls and Illusion Powder together

This takes a little setting up but it is a very powerful way to remove cards from your Fortune Pile.

The Illusion Powder item allows you to choose up to two cards from your Fortune Pile and discard them anytime you vanquish a Hero at its location. So, play it at the Voodoo Emporium along with The Shadow Man with a strength of 4.

Then use the power on the Voodoo Dolls to move a Hero to that location before vanquishing them. Et voila! You can discard up to two cards from your Fortune Pile. You do this several times. There are three Voodoo Dolls cards in the villain deck.

By making all this happen at the Voodoo Emporium, you can Vanquish a Hero to reduce your Fortune Pile right before playing The Cards Will Tell. 

Keep your Cane close

The Cane gives you a fantastic advantage! One bonus action from an adjacent location if Dr Facilier is at the same location as the Cane.

Use the Move an Item or Ally action whenever you can to make this happen. It costs 3 Power but that extra action each turn can really give you the edge over your opponents especially if several of your top actions are blocked by Heroes! 

Keep your Fortune Pile slim

The more cards there are in your Fortune Pile, the less chance you have of revealing Rule New Orleans when you play The Cards Will Tell.

You can always use The Cards Will Tell if your Fortune Pile gets too big. It’ll reduce the size of your Fortune Pile and you can play Terror to get The Cards Will Tell back from your discard pile. You have three copies of The Cards Will Tell in your deck and two Terror cards. 

Dr Facilier’s cards

Like all the Disney Villainous villains, Dr Facilier has 30 cards in his villain deck. There are 15 different card designs.

  • Voodoo Dolls x 3
  • Lawrence x 1
  • Shadow Man x 1
  • Shadow Spirits x 3
  • Masked Spirits x 3
  • Frog Form x 2
  • Cane x 1
  • Illusion Powder x 1
  • Talisman x 1
  • The Cards Will Tell x 3
  • Sleight of Hand x3
  • Rule New Orleans x 1
  • Friends on the Other Side x 3
  • Desperation x 2
  • Terror x 2
Dr Facilier's Ally and Item cards from his villain deck
Dr Facilier’s Ally and Item cards from his villain deck
Dr Facilier's Effect and Condition cards from his villain deck
Dr Facilier’s Effect and Condition cards from his villain deck

Dr Facilier’s cards by type

Disney Villainous Graph of type of cards in Dr Facilier's deck

Dr Facilier’s cards are more evenly spread than I expected. I thought there would be a lot more Effect cards than any other. But then he does have friends on the other side!

His Ally/Item cards are an interesting card type. I like how they can be beneficial or a hindrance. It really captures the feeling of Dr Facilier living life on the edge!

Dr Facilier’s cards by their ability

Disney Villainous r Facilier's cards by ability

When you group the Dr Facilier cards by ability, it’s easy to see how to play him. It’s about keeping that Fortune Pile low, revealing cards to find Rule New Orleans and the Talisman and moving heroes and yourself about to keep one step ahead of them. 

Ally

You know Dr Facilier, he does have allies, but they aren’t exactly that loyal or what most of us would call friends! Of his allies, six are plain allies without any additional abilities. Three Shadow Spirits and three Masked Spirits. 

Shadow Spirits

Number in deck: 3 | Power cost: 2 | Strength: 3 | Card type: Ally
No additional ability. Fortune: Lose 2 Power, then discard Shadow Spirits.

These guys aren’t a terrible choice of Ally. Sure, you’ll lose 2 Power if you end up drawing them from your Fortune Pile, but that’s not too bad.

Masked Spirits

Number in deck: 3 | Power cost: 0 | Strength: 2 | Card type: Ally/Item
No additional Ability. Fortune: Only Masked Spirits can be resolved during this action. Return any unresolved cards to the Fortune pile, then discard all Masked Spirits that were revealed.

If you can help it, don’t put Shadow Spirits into play. That 0 Power cost is tempting, but isn’t that just how your friends on the other side work? They’ll come back to collect your debt later! Your opponent can use Evening Star to put them into your Fortune Pile and you really don’t want that!

Rule New Orleans and the Talisman

The two things you need to win and want most in the world. The Talisman is the source of your power. Once you’ve got it, you can Rule New Orleans!

Rule New Orleans

Number in deck: 1 | Power cost: 3 | Card type: Effect
Put Rule New Orleans into the Fortune Pile. Fortune: If you control the Talisman, you win the game. If not, return Rule New Orleans to the Fortune pile.

You play this straight to your Fortune pile, unlike other cards. Just make sure you time it carefully. As soon as your opponents see it in there, they will start adding cards to your Fortune pile!

Talisman

Number in deck: 1 | Power cost: 3 | Card type: Item
Each time a Hero with a Strength 3 or less is played to Dr Facilier’s Realm, attach Talisman to that Hero. When that Hero is defeated, Talisman is returned to Dr Facilier at the same location. CANNOT BE PUT INTO THE FORTUNE PILE.

Like with the Rule New Orleans card, only put the Talisman into play when you can use it. Otherwise, it becomes like a tennis ball flying back and forth over the board from Hero’s hands to yours!

Remove cards from Fortune Pile

Keeping that Fortune Pile low is really going to help you get the Rule New Orleans card out of there when you’re ready for it.

The Cards Will Tell

Number in deck: 1 | Power cost: 1 | Card type: Effect
If Dr Facilier is at the Voodoo Emporium, shuffle the Fortune pile, reveal three random cards from it, and resolve their Fortune Abilities in any order. CANNOT BE PUT INTO THE FORTUNE PILE.

When you’ve got the Talisman into play, and Rule New Orleans in your Fortune Pile, this can win you the game. In the meantime, you can play it to thin out your Fortune pile if it gets too big. The thinner your pile, the higher your chances of drawing Rule New Orleans when you’re ready to win.

I love the theming of this card. That you have to go to the Voodoo Emporium to read the cards for your future is brilliant.

Desperation

Number in deck: 2 | Card type: Condition
During their turn, if another player discards two or more cards, you may play Desperation. Choose a card from the Fortune pile and put it into your hand.

The image that comes to mind for Desperation is great. Scrabbling around in your Fortune pile to get what you need feels so fitting for Dr Facilier! I like that you can get a card out of the pile, put it into your hand and then discard it. Masked Spirits anyone?

Illusion Powder

Number in deck: 1 | Power cost: 2 | Card type: Item
Each time you defeat a Hero at this location, you may choose up to two cards from the Fortune pile and put them into your discard pile.

The final card you can use to remove cards from your Fortune pile is Illusion Powder. It sounds brilliant, but in reality, you won’t be defeating that many Heroes and you’d need to defeat them at this location too.

Gain Power

You’re going to need some power to play Rule New Orleans and your Talisman. It’s only 6 Power, but you’ll want to build up a little stash so you can play both cards in quick succession.

Friends on the Other Side

Number in deck: 3 | Power cost: 0 | Card type: Effect
Gain 2 Power. Put Friends on the Other Side into the Fortune pile. Fortune: Gain 2 Power, then discard Friends on the Other Side.

Your Friends on the Other Side will literally be giving you Power with these cards. Such great theming! These cards are the only way you can gain Power other than using Realm actions. Three of your Power gain abilities are at the top of the realm board. You know what that means. They’ll get blocked by Heroes!

That only leaves you gaining power from The Bayou. Luckily your Friends on the Other Side can step in to help you!

Move Ally or Hero or use action at locations

I really like these abilities. They are mostly on Ally cards but also on one Item card.

Shadow Man

Number in deck: 1 | Power cost: 3 | Strength: 4 | Card type: Ally
Before Dr Facilier moves, if Shadow Man is at his location, you may move Shadow Man with Dr Facilier. Fortune: Play Shadow Man to the Voodoo Emporium.

The Shadow Man is a great Ally. If he’s at the same location as Dr Facilier, when you move Dr Facilier he’ll follow him. Just like a Shadow! This is a great way to move Shadow Man to a new location where he can vanquish a Hero. Especially because he’s the highest power Ally in your Villain deck.

Lawrence

Number in deck: 1 | Power cost: 2 | Strength: 3 | Card type: Ally
Each time a Hero is played to your Realm, you may move Lawrence to that Hero’s location.

Lawrence is a really nice Ally to move about. He can very quickly move to a new location and vanquish a weak Hero. This is perfect if they have just stolen the Talisman from you. It means you don’t have to wait very long until it’s back in your possession!

Voodoo Dolls

Number in deck: 3 | Power cost: 1 | Strength: 2 | Card type: Ally
When Voodoo Dolls are moved, you may move a Hero the same distance and direction.

The three Voodoo Dolls neatly control the movement of a Hero. When they move, you can move a Hero the same distance and location. Great theming or what? Controlling a Hero with you voodoo! Perfect! Ideally, move Heroes to the same location as the Illusion Power and vanquish them so you can discard up to two cards from your Fortune Pile.

Cane

Number in deck: 1 | Power cost: 3 | Card type: Item
If Dr Facilier is at this location, you may perform one available action at an adjacent location. You cannot use Cane to perform Fate actions.

The final card with movement abilities is the Cane. Whenever Dr Facilier is at the same location as the Cane, you can perform an action at an adjacent location. Getting a bonus action on your turn is pretty cool. Just don’t put it on an end location to maximise your options!

Weaken Hero

Weakening heroes isn’t a huge priority for Dr Facilier, but it is useful because your allies are generally weak.

Frog Form

Number in deck: 2 | Power cost: 0 | Strength: -2 | Card type: Item
When Frog Form is played, attach it to a Hero. That hero gets -2 Strength.

Turn a Hero into a frog! It’s the green they neeeeed! No wonder they take a -2 Strength hit!

Put cards in hand

There are two cards that’ll help you get cards into your hand. The more cards, the better you options and hopefully your fortune!

Sleight of Hand

Number in deck: 3 | Power cost: 1 | Card type: Effect
Look at the top three cards of your deck. Put one into your hand. Discard the rest. Fortune: Same Ability, then discard Sleight of Hand.

This is a great card for scrying through your deck to find the Talisman and Rule New Orleans.

Terror

Number in deck: 2 | Card type: Condition

Terror is a Condition card so you can play it for free on another person’s turn if they gain 3 or more Power. It’ll let you choose an Ally or Effect card from your discard pile and put it into your hand. Perfect if you’ve accidentally discarded The Talisman or Rule New Orleans or if you’ve used up all your The Cards Will Tell cards! 

Important cards in Dr Facilier’s deck

Important cards in Dr Facilier's villain deck. Key to your strategy.
Important cards in Dr Facilier’s villain deck. Key to your strategy.

Talisman

The Talisman is the source of Dr Facilier’s powers so of course, he needs it in his control to win! Don’t get it out on the board too early, otherwise, it’ll keep getting stolen by Heroes! Then you’ll have to waste time defeating Heroes to get it back. 

Rule New Orleans

The other winning card! Try not to put it into your Fortune Pile too early and reveal to your opponents that you have the card you need to win! Ideally, hang onto it until you have the Talisman and are in a good position to win. 

The Cards Will Tell

This card completes the trio of cards you need to win. When you’ve got the Talisman in play and Rule New Orleans is in your Fortune Pile play it. Just like Dr Facilier’s villain song says, “The cards, the cards, just take three” from your Fortune Pile that is.

Hope that one of them is Rule New Orleans and that you can play it without being blocked by Masked Spirits! 

Sleight of Hand

The only cards you have to help you scry through your Villain deck and look for one of the cards you need to win. Early in the game while you’re looking for your winning cards, Sleight of Hand is well worth the 1 Power cost to play! 

Desperation

Keeping that Fortune Pile nice and small increases your chances of drawing the cards you want when you play The Cards Will Tell. With Desperation, you can choose a card from the Fortune pile to put into your hand and then discard it if you don’t want it. Better in your discard pile than your Fortune Pile. 

Illusion Powder

Illusion Powder allows you to take up to two cards out of your Fortune Pile whenever a Hero is vanquished at that location. Play the Shadow Man there because he can take care of most Heroes on his own, and then use Voodoo Dolls to move Heroes to that location before vanquishing them. 

Terror

You’ve got two Terror Condition cards that you can use whenever another player gains three or more Power on their turn. You can recover an Ally or an Effect. Keep it for recovering The Cards Will Tell. It’s effectively the third card you need to win. 

Dr Facilier’s Villainous board

Dr Facilier's realm board in Disney Villainous
Dr Facilier’s realm board in Disney Villainous

How do the location actions compare on Dr Facilier’s board? Where will you be spending your time?

Voodoo Emporium

The 4 actions at the Voodoo Emporium: Gain 1 Power, Fate, Vanquish, Play a Card

The Voodoo Emporium is your only location with a Vanquish action so if you need to get rid of any pesky Heroes here’s where you’ll do it. If you don’t need to Vanquish anyone, the other locations are better.

The Voodoo Emporium is also where you need to be to play The Cards Will Tell. Where else would you want to tell a fortune?

The Parade

The 4 actions at The Parade: Gain 2 Power, Play a Card, Discard Cards, Move an Item or Ally

While you’re trying to find the Talisman, Rule New Orleans or a The Cards Will Tell card, the Discard Cards action here is really useful. And it can never be blocked by a Hero. Wahoo! Otherwise, the 2 Power is always going to be useful as is Play a Card.

The Move an Item or Ally is a nice bonus here especially if you’re using it on Voodoo Dolls so you can move a Hero too. It really shines though, when you use it to move the Cane. Try to move the Cane to wherever Dr Facilier is so that you can get a bonus action every turn! Nice! 

Tiana’s Place

The 4 actions at Tiana’s Place: Discard Cards, Gain 1 Power, Play a Card, Fate

This is a great location early in the game while you’re searching for the cards you need because every action is useful to you. I’d suggest going here for your first turn. All the actions are useful and you’ll get a nice early Fate in too. 

The Bayou

The 4 actions at The Bayou: Move an Item of Ally, Play a Card, Play a Card, Gain 3 Power

The Bayou’s 3 Power is a tempting location to start on, but you must resist unless you already have the winning cards! It’s more important that you use the Discard Cards action on Tiana’s Place and The Parade.

Later in the game, however, this location is great. The 3 Power gets you the currency you need to play the two cards you’re allowed to at The Bayou.

Use the Move an Item or Ally option to get your Cane or Voodoo Dolls into decent positions that help you too.

Dr Facilier’s Fate deck

There are 15 cards in Dr Facilier’s fate deck, with 11 different card designs. There 6 Effect cards (Almost There and the Evening Star), the remaining 9 cards are Heroes.

  • Almost There x 3
  • Big Daddy La Bouff x 1
  • Charlotte x 1
  • Eudora x 1
  • Louis x 1
  • Juju x 1
  • Mama Odie x 1
  • Naveen x 1
  • Ray x 1
  • The Evening Star x 3
  • Tiana x 1
All Dr Facilier's Fate cards
All Dr Facilier’s Fate cards

Almost There

Number in deck: 3 | Card type: Effect
Look at the top three cards of Dr Facilier’s deck. You may put any of them into the Fortune pile. Return the rest to the top of the deck in any order.

This has to be one of the most annoying Fates to befall you! There you are keeping that Fortune Pile nice and small and… bam! Up to three cards in your Fortune Pile.

Big Daddy La Bouff

Number in deck: 1 | Strength: 3 | Card type: Hero
When Big Daddy La Bouff is played, you may choose a card from the Fortune pile and return it to the top of Dr Facilier’s deck.

This isn’t too bad. Even if your opponent takes out Rule New Orleans, it only goes to the top of your villain deck. One more turn and you’ll have it back out, paying the 3 Power cost is a little annoying.

Charlotte

Number in deck: 1 | Strength: 2 | Card type: Hero
When Charlotte is played, you may look at the top two cards of Dr Facilier’s deck and put any of them into the Fortune pile. Return the rest to the top of the deck in any order.

Charlotte is an annoying Hero to have played against you! Not only does your Fortune pile potentially increase with terrible cards (your opponents won’t put good ones in there!), but she is a Hero so she blocks Realm actions and she’s of power less than 3 so she will steal the Talisman if it’s in play. Annoying!

Eudora

Number in deck: 1 | Strength: 2 | Card type: Hero
When Eudora is defeated, choose an opponent. That opponent reveals and plays the top card of your Fate deck.

Eudora isn’t great because when you defeat her another Fate card is immediately played. But, I don’t think she’s as bad as the other Fate cards. It’s just like being Fated again.

Louis

Number in deck: 1 | Strength: 5 | Card type: Hero
If Dr Facilier moves to Louis’ location, Dr Facilier must reveal his hand to an opponent of his choice. That opponent chooses a card to put into the Fortune pile.

No! Louis is an awful Fate to have played on you! He blocks 2 realm actions and is really tough to beat. To make it worse, you really don’t want to move into his location at all and let your opponents put cards into your Fortune pile! It takes a lot to get rid of Louis, if he’s played in the early game then maybe you’ll have a chance to get rid of him. If he’s played later on, you might be better focussing on winning instead.

Juju

Number in deck: 1 | Strength: 2 | Card type: Hero
When Juju is played, you may choose one Item at his location and put it into the Fortune pile.

Juju may come along and grab your Cane! Or even your Illusion Powder. They are both annoying, but to make it worse, he throws it into your Fortune pile, bulking it up!

Mama Odie

Number in deck: 1 | Strength 3 | Card type: Hero
When Dr Facilier plays The Cards Will Tell, he reveals only two cards.

Mama Odie really takes the spring out of your step, doesn’t she? Reducing your cards draw when you play The Cards Will Tell by a third is pretty harsh. You’d better hope your Fortune pile is small otherwise it’s going to take loads of goes to draw Rule New Orleans!

Naveen

Number in deck: 1 | Strength: 4 | Card type: Hero
When Naveen is played, you may move each Hero in Dr Facilier’s Realm to an adjacent location.

Naveen’s ability is a little bit annoying because he can spread Heroes out across your Realm board to cover up more Actions. Or he can move Heroes away from the location where your Illusion Powder is played so you can’t take cards out of your Fortune pile when you vanquish someone there. However, that’s the worst case. There may not even be other Heroes in play when Naveen is played.

Otherwise, he’s just a strength 4 Hero, which is pretty par for the course.

Ray

Number in deck: 1 | Strength: 1 | Card type: Hero
If Ray is revealed during a Fate action, you may play both cards revealed during that action.

Double whammy, eh? Oh well, at least Ray isn’t adding cards to our Fortune pile!

The Evening Star

Number in deck: 3 | Card type: Effect
Choose an Ally in Dr Facilier’s Realm. Put that Ally into the Fortune pile.

The worst Fate card in my opinion. This was made for opponents to put Masked Spirits into your Fortune pile! And we really don’t want those blocking us from resolving our revealed cards when we play The Cards Will Tell! Best case scenario, they put another Ally in instead, but it’s still bulking up that Fortune pile.

Tiana

Number in deck: 1 | Strength: 4 | Card type: Hero
All of Dr Facilier’s card Costs are increased by 1 Power.

I don’t think Tiana is that bad. Our deck is fairly cheap anyway and we have an unblockable Gain 3 Power Action at The Bayou. We’ll just have to be a little more careful with our Power if she’s in play. It’ll take us three turns instead of two to save up enough money to play Rule New Orleans, the Talisman and The Cards Will Tell.

How to stop Dr Facilier from winning Villainous

To beat Dr Facilier at Villainous here’s what to do and which Fate cards to play to annoy him.

Annoying cards for Dr Facilier from his Fate Deck
Annoying cards for Dr Facilier from his Fate Deck

Increase the size of his Fortune Pile

The best thing you can do to slow Dr Facilier down is increase the size of his Fortune Pile. The more cards there are in there, the lower his chances are of drawing Rule New Orleans when he plays The Cards Will Tell.

The Evening Star, Almost There, Louis, Charlotte and Juju all put cards into Dr Facilier’s Fortune Pile. 

Play heroes with power 3 or fewer when the Talisman is in play

Heroes with power 3 or fewer will steal the Talisman as soon as they are played. Dr Facilier must defeat the Hero to get the Talisman back to have a shot at winning.

That is a huge inconvenience to him! 

Use the Evening Star to put Masked Spirits in the Fortune Pile

Masked Spirits are hugely irritating to Dr Facilier. If he plays The Cards Will Tell and a Masked Spirits card is drawn, that’s the only card that can be resolved on that turn. No sir, no Rule New Orleans for you! Not this time.

Mama Odie is a cool Fate card to play too. While she can’t completely block Rule New Orleans from being used, she can reduce Dr Facilier’s chances of drawing it in the first place by only allowing 2 cards to be revealed instead of 3. 

Use Juju to get rid of Dr Facilier’s Cane

If Dr Facilier’s Cane is in play, use Juju to get rid of it and stop him from getting a bonus action each turn! Those bonuses soon add up! As an added extra, you get to put his item into the Fortune Pile too!

Conclusion – Dr Facilier Strategy Guide

To win as Dr Facilier in a perfect world you take these steps.

  1. Discard cards until you have Rule New Orleans, the Talisman, and The Cards Will Tell, collecting Power along the way. 
  2. Go The Bayou and use the actions to play two cards –  Rule New Orleans and the Talisman. 
  3. Go to Voodoo Emporium and play The Cards Will Tell.

If you’re Fated along the way, try to keep that Fortune Pile as slim as possible and only vanquish Heroes if you need to get the Talisman back.

Villainous is such an awesome game! The only thing that lets it down is the flimsy plastic cauldron. But you can get an upgraded Villainous cauldron with power tokens on Etsy! It even fits in the Villainous base game box!

If you found this Dr Facilier guide helpful, check out my other strategy guides for the other Disney Villainous characters – Captain Hook, Jafar, the Queen of HeartsMaleficentPrince JohnUrsula, Evil Queen, Hades, Scar, Yzma, Ratigan, Cruella De Vil, Mother Gothel and Pete.

You can also see my thoughts on the base game theming and difficulty rankings in my Villainous character overview

You may also like these Disney Villainous articles

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Emily Sargeantson
Hi there, I’m Emily. I’ve loved tabletop games since 2008 when I was introduced to D&D. I started My Kind of Meeple to nerd out about tabletop!