Each color has its sources of card draw, and white is no exception. While they may be harder to find in white than other colors, you can find white draw cards if you look hard enough. Or, if you don’t feel like looking so hard, read on! I’ve compiled a list of the 15 best white card draw cards just for you!
15. Bygone Bishop
If you can’t draw cards directly, creating Clue tokens is the next best thing. Along with other cards that will make a later appearance on this list, Bygone Bishop works great in white aggro decks. The problem with putting typical sources of card draw in an aggro deck is that it distracts from your main game plan, which is to play creatures quickly and attack. With Bygone Bishop, this isn’t a problem, since it’s a good creature on its own and incentivizes you to play more creatures with low mana value.
14. Dawn of Hope
White is known (amongst other things) for its ability to gain life, so it’s fitting that you should be able to draw cards from gaining life in white. Not only does Dawn of Hope achieve this, but it also creates some tokens with lifelink if you’re running out of ways to gain life. Unfortunately, you have to pay mana every time you want to draw a card, but if your hand is empty or close to it, this mana cost is often worth it.
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13. Smuggler’s Share
The value you get from Smuggler’s Share depends on what kind of decks your opponent is playing. Because it’s so deck-specific and doesn’t work all the time, Smuggler’s Share is best in Commander decks when you’re playing four-player games. That way, it’s more likely that at least one of your opponents will be playing cards that will make one of Smuggler’s Share’s abilities trigger.
12. Palace Jailer
Palace Jailer’s way of drawing cards is a bit more indirect than other cards on this list. You’ll notice that nothing in its text box mentions drawing cards specifically, but when it enters the battlefield, you become the monarch.
What is the monarch?
The monarch is a sort of player ability that any one player at the table can gain. At the beginning of the monarch’s end step (or at the end of their turn), that player draws an extra card. Only one player can be the monarch at a time, though, and that title can be taken if an opponent deals combat damage to the monarch.
So, the monarch is a good ability to have, since it draws several times over the course of a game. In order to prevent the opponent from becoming the monarch, Palace Jailer will exile one of their creatures, making it harder for them to take that title from you.
11. Mangara, the Diplomat
With Managara, the Diplomat in play, your opponent will be incentivized to hold off on casting multiple spells per turn and attacking with multiple creatures per turn. This card gets interesting when there are multiple opponents, since they will be able to avoid Mangara, the Diplomat’s first draw ability by attacking another opponent instead of you.
On top of all that, Mangara, the Diplomat has lifelink, making it a great creature if you need to stabilize from a disadvantageous position.
10. Mentor of the Meek
Mentor of the Meek fits very well in a white deck playing lots of small creatures. Typically, white aggro decks tend to run out of cards early since their cards require little mana to cast. Mentor of the Meek is great for refueling on cards without straying from the original strategy of playing lots of small creatures.
9. Welcoming Vampire
In addition to being a great source of card draw, Welcoming Vampire has decent stats for its cost. At only three mana, you get a 2/3 with flying, which, in general, is a good deal. As long as most of your creatures have low enough power, you’ll start drawing extra cards per turn in no time. Welcoming Vampire is relatively straightforward but does its job well.
You might notice that Welcoming Vampire is quite similar to Mentor of the Meek. Although Welcoming Vampire’s draw ability can only be used once per turn, it’s better than Mentor of the Meek in every other way. The vampire doesn’t make you pay mana to draw, it has better stats, and it has flying.
8. Archivist of Oghma
Archivist of Oghma gains most of its power from its flash ability, which makes it much more difficult to play around. If you just played this card during your main phase, your opponent would know in advance about its ability and be less likely to search their library. But, if you play it with flash, then your opponent won’t see this creature coming and you’ll get to draw a card!
7. Secret Rendezvous
A word to the wise: Secret Rendezvous is only good when you have more than one opponent. In a two-player game, Secret Rendezvous is worse than playing no card at all, but in a four-player game, it’s a great way to start an alliance to join up against a common enemy.
The ability to pick friends and enemies in a four-player game is one of the greatest appeals of Commander. It adds a whole new dimension to the game that many starting players may not be initially aware of. I’m glad that Secret Rendezvous and similar cards have been printed to incentivize this style of multiplayer games.
6. Alms Collector
What makes Alms Collector great is its flash ability, similar to Archivist of Oghma. Since you can play it during another player’s turn and at instant speed, you can catch them by surprise. Let’s say your opponent casts Harmonize with the intent of drawing three cards. You can flash in Alms Collector before the Harmonize resolves, and then you’ll each draw one card instead of them drawing three.
Not only that, but your Alms Collector will stay in play afterwards, meaning that it’ll continue to get value for you unless the other player deals with it!
5. Mesa Enchantress
Mesa Enchantress is by no means a unique card. Drawing a card whenever you play an enchantment card has been seen before, as on Verduran Enchantress, Argothian Enchantress, Enchantress’s Presence, Eidolon of Blossoms, Satyr Enchanter, and Sythis, Harvest’s Hand. Yeah, that’s a lot of cards, but they’re all good since enchantment decks are known for being powerful in certain formats.
4. Puresteel Paladin
Puresteel Paladin ranks pretty high on this list, but don’t just jam it into any white deck you have. Puresteel Paladin is only good if you’re playing lots of equipment cards, in which case this card is amazing.
There was once a deck that played Puresteel Paladin and another similar card (to be seen later on this list) and a bunch of zero-mana equipments like Paradise Mantle and Kite Shield. With Puresteel Paladin on the battlefield, you could play all your free equipment spells, draw cards each time, and finish the game with a giant Grapeshot. Sounds crazy, but that just goes to show how powerful Puresteel Paladin can be.
3. Sram, Senior Edificer
Sram, Senior Edificer may not be an identical copy of Puresteel Paladin, but the two cards share quite a bit of overlap. Puresteel Paladin lets you equip cards for free, whereas Sram draws you cards whenever you cast auras and vehicles in addition to equipments.
It’s worth noting that Sram, Senior Edificer is a legendary creature, which means he can be your commander if you’re building a Commander deck. This makes for a great build-around if you want to pack your Commander deck full of auras, equipments, and vehicles.
2. Kor Spiritdancer
Kor Spiritdancer is built for enchantment decks, or more specifically, aura decks. This creature has two abilities, and those two abilities are super powerful when working together. The card draw clause pretty much guarantees that you’ll never run out of auras to play (assuming you’re building your deck with lots of them), and the +2/+2 clause means that you’ll have a giant creature to attack your opponent with.
1. Esper Sentinel
Although Esper Sentinel doesn’t shine when it comes to raw power, this little creature is one of the most efficient cards out there. Esper Sentinel is at its best in the earliest stages of the game, where opponents have very little mana available. This puts them in a lose-lose situation: pay an extra mana tax on all noncreature spells or let you draw free cards!
You should also know that by increasing Esper Sentinel’s power, it becomes harder for your opponent to pay the mana tax, making it more likely that they’ll let you draw cards.
Conclusion – 15 Best White Card Draw Cards in MTG
Well, that’s my list of the top 15 white sources of card draw in MTG. As you may have noticed, most of these cards don’t work as raw card draw effects, as they only perform best in specific conditions. This is because white is arguably the worst of the five colors when it comes to card draw, but as you can see, even the “worst” color has some great options. Imagine all the great cards the other colors must have in store for us!