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15 Best Green Card Draw Cards in MTG!

When considering all the colors in MTG, green is best known for its creatures. It’s only fitting that most green card draw sources either come in the form of creatures or rely on you having a strong creature presence in play.

Green does have some sources of card draw not related to creatures, and those cards are some of the most powerful in MTG! The following list contains the 15 best green draw cards that I’m sure you’ll love to play in your next green deck!

green mtg cards and draw pile
Hand of green MTG cards and library

15. Garruk, Primal Hunter

Garruk, Primal Hunter

[c]Garruk, Primal Hunter[/c] is the first (and only) planeswalker on this list. In particular, we’re looking at his second ability, which can draw many (or few) cards, depending on how big your creatures are.

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If you don’t have a big enough creature in play, you can always activate his first ability, which will create a 3/3. At the very least, you’ll be able to draw three cards the turn after, which isn’t too shabby.

14. Beast Whisperer

Beast Whisperer

Unlike Garruk, which wants you to have one big creature in play, [c]Beast Whisperer[/c] encourages you to play many creatures, no matter how big or small. As a 2/3 for four mana, its stats aren’t too great, so you’ll have to play several creatures to make this card worth it and draw lots of cards!

13. Keen Sense

Keen Sense

For only one mana, [c]Keen Sense[/c] can draw you many cards over the course of a single game, but only if you can sneak the enchanted creature past your opponent’s defenses.

jhessian infiltrator

Of course, you don’t want to enchant just any creature with [c]Keen Sense[/c]. You want one that can get through your opponent’s defenses. An unblockable creature may just be what you need! [c]Jhessian Infiltrator[/c] is a pretty cheap 2/2 unblockable creature so is definitely a good target for Keen Sense!

12. Toski, Bearer of Secrets

Toski, Bearer of Secrets

Having [c]Toski, Bearer of Secrets[/c] in play is like having a [c]Keen Sense[/c] attached to all of your creatures. Four mana for a 1/1 may seem like a terrible deal, but Toski can neither be countered nor destroyed. There’s a good chance that this creature will get to the battlefield once you have enough mana to play it and it will stay there for a decent while.

If possible, try to have as many creatures on the battlefield as possible before Toski enters, that way you can attack and draw cards right away.

11. Harmonize


[c]Harmonize[/c] is one of the simpler cards on this list. For the cost of four mana, you get to draw three cards.

Simplicity comes with its upsides and downsides. The upside is that Harmonize is a reliable card that will always do the job it’s supposed to do. The downside is that there are hardly any combos that you can execute with it, as neither the creatures nor enchantments you have in play will likely make this better or worse.

10. Regal Force

Regal Force

At the very least, [c]Regal Force[/c] will draw you a single card when it enters the battlefield, as it counts itself as a green creature. If you have a host of green creatures, however, you’re bound to draw a whole hand’s worth of cards, maybe even more!

9. Rishkar’s Expertise

Rishkar's Expertise

[c]Rishkar’s Expertise[/c] is a more expensive version of [c]Garruk, Primal Hunter[/c]’s second ability, which may seem like a terrible deal if it weren’t for the other text on this sorcery. Casting a spell with mana value 5 or less from your hand for free is just great. In fact, if you have Garruk, Primal Hunter in your hand while you cast Rishkar’s Expertise, you can put the planeswalker into play… for free!

8. Werewolf Pack Leader

Werewolf Pack Leader

[c]Werewolf Pack Leader[/c]’s draw ability isn’t great, but since it’s a 3/3 for only two mana and has the ability to temporarily become a 5/3 with trample, it works well as an overall card. You can think of the card draw condition as an incidental bonus to an already powerful creature.

Giant Growth

Plus, attacking with 6 or more total power in one turn may be easier than you think. If you attack with two copies of Werewolf Pack Leader, each of their abilities trigger and you get to draw two cards from a single attack. You can even play [c]Giant Growth[/c] targeting the Werewolf, and you’ll get to draw a card even if you’re only attacking with one creature!

7. Tireless Tracker

Tireless Tracker

[c]Tireless Tracker[/c] doesn’t directly draw you cards, but it creates Clue tokens, which can later be sacrificed for cards, which is almost as good. Typically, green decks have a lot of lands anyway, so you’ll likely create a Clue token almost every turn.

Plus, if your deck runs fetch lands like [c]Evolving Wilds[/c], you’ll be able to trigger the Tracker’s ability twice in a single turn, creating two Clue tokens instead of one!

6. The Great Henge

The Great Henge

[c]The Great Henge[/c]’s mana cost may seem high, but it can be reduced if you have a creature with great enough power. In fact, this artifact can cost as little as two mana!

The first ability is a ramp ability, which gives you the necessary resources to play creatures from your hand and gain you life in the process. That’s great, but what we’re really concerned about is the card draw.

Beast Whisperer

The Great Henge is a bit like [c]Beast Whisperer[/c] in that you draw a card each time you play a creature. It also comes with the added benefit of putting a +1/+1 counter on it each time one of your creatures enters the battlefield so that you can put a bit of extra pressure on your opponents.

5. Eidolon of Blossoms

Eidolon of Blossoms

Let’s change things up a bit, shall we? With [c]Eidolon of Blossoms[/c] entering our list, we’re changing the focus from creatures to enchantments. Enchantment-focused decks are much rarer than creature-focused decks, but they do exist and they can be quite powerful if built properly.

As you’ll see from the next two entries on this list, Eidolon of Blossoms is only one of many ways to draw cards from casting enchantment spells.

4. Argothian Enchantress

Argothian Enchantress

I prefer [c]Argothian Enchantress[/c] over Eidolon of Blossoms because of its lower mana cost and its shroud ability, making it much harder for your opponents to remove.

The only downside is its lower stats (0/1 instead of 2/2) and the fact that the Enchantress isn’t an enchantment herself, so she won’t trigger other Enchantress effects by entering the battlefield. That being said, I think the reduced cost and the shroud ability are worth it.

3. Enchantress’s Presence

Enchantress's Presence

[c]Enchantress’s Presence[/c] is the third (and final) of the Enchantress effects on this list. Being only an enchantment, and not a creature like both Argothian Enchantress and Eidolon of Blossoms, Enchantress’s Presence is much harder for your opponents to remove. As it turns out, most decks have a hard time getting rid of enchantments, so once Enchantress’s Presence lands on the battlefield, there’s a good chance that it’ll stay for a while.

2. Glimpse of Nature

Glimpse of Nature

Back to creatures now. [c]Glimpse of Nature[/c] is a temporary [c]Beast Whisperer[/c] effect for only one mana. That means, instead of generating many cards over the course of a long game, Glimpse of Nature encourages you to have a really explosive combo turn by chaining creature after creature.

Glimpse of Nature is at its best in Elf decks, where creatures are cheap and most of them generate mana. With cards like [c]Heritage Druid[/c], [c]Nettle Sentinel[/c], and [c]Priest of Titania[/c], you can generate loads of mana in a single turn, drawing cards after every creature you play thanks to Glimpse of Nature, and then playing the cards you draw as well. With the right setup, you can draw ten, twenty, or even thirty cards in a single turn!

1. Sylvan Library

Sylvan Library

If you’re a Commander player, then you’ve probably heard of [c]Sylvan Library[/c] before. Since players start with 40 life instead of the typical 20 in Commander, the life loss from Sylvan Library doesn’t hurt as much, so this two-mana enchantment essentially draws you two extra cards every single turn.

In the event that you are pressed for life, even in a Commander game, Sylvan Library still lets you draw two cards and put two back, at the very least improving the quality of cards in your hand for a turn or two.

Before you go…

Many of the best green draw cards listed above work best in certain kinds of decks. If you’re a new (or returning) MTG player, building a new deck from scratch may seem like a complex task. Luckily, I have a step-by-step deckbuilding guide just for you so that you can go ahead and start playing MTG as soon as possible!

Running a multicolor deck? See my best card draw lists for the other colors – blue, black, red, colorless, and white.

For deck ideas, check out my Fun MTG Deck Ideas and Themes list to inspire you!

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Hi, I’m Emily, the tabletop gamer behind My Kind of Meeple. If this article helped you, I’d be honoured if you’d say, “Thanks!” with a £3 coffee on Ko-fi.

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